AI Insights · Timothy · July 2021
Top 5 Golf Games on Android in Africa: Q2 2021 Performance
Explore the performance of the top 5 golf games on the Android platform in Africa during Q2 2021, including download, revenue, and active user trends.
During the second quarter of 2021, the top 5 golf games on the Android platform in Africa demonstrated varied performance. Data from Sensor Tower provides insights into their weekly downloads, revenue, and active user trends.
Golf Battle showed a notable fluctuation in weekly downloads, peaking at approximately 19K in mid-April before gradually declining to around 6.8K by the end of June. Revenue for this app peaked at about $1K in mid-April, with a general downward trend to approximately $367 by the end of the quarter. Active users also saw a decline from around 86K at the start of the quarter to roughly 62.6K by the end of June.
Golf King - World Tour experienced a significant spike in downloads at the end of April, reaching approximately 12.6K, but then dropped sharply to around 765 by the end of June. Revenue showed a steady increase, peaking at around $1.5K in the final week of June. Active users saw a peak of around 37K at the end of April, followed by a consistent decline to approximately 8.8K by the end of the quarter.
Mini Golf King witnessed a significant increase in downloads towards the end of April, with a peak of about 9.4K. This was followed by a decline, settling around 1.1K by the end of June. Revenue peaked at approximately $531 in early May, with fluctuations throughout the quarter, ending at around $286. Active users also peaked at around 12.5K in early May before declining to approximately 4.6K by the end of June.
WGT Golf saw a steady increase in downloads, peaking at about 3K in late April and then reaching around 3.1K by the end of June. Revenue showed a consistent upward trend, peaking at approximately $2.3K in the final week of June. Active users increased from around 15K at the start of the quarter to approximately 22.4K by the end of June.
Mini Golf 3D Multiplayer Rival had relatively stable downloads, peaking at around 3.7K in mid-June before dropping to approximately 1.8K by the end of the quarter. Revenue remained minimal, peaking at around $17 in late April. Active users saw a peak of approximately 7.7K in mid-June, ending the quarter at around 5.7K.
For more insights and detailed data, visit Sensor Tower.